You can convert any address into signature address, you must have a found signature and open address window by Edit command and change addressing type from Address to Address in Module.Program will search the signature in current process EXE module.
The game EXE module can change his name in new version, but signature search will work correctly. The DUP assembler directive allows declare a buffer (array of any type). Program will replace this directive with original (before replacing) assembler code. Because of this, didnt load winapi function names for assembler code. Now you can override the type of memory operand for the condition. Your assembler code can contain labels, variables and consts. Open an address window by Edit command and input your assembler code in Code replacing page. For example, if you have found an assembler instruction that decreases your money, you can add your readingwriting instruction in your variable. You can input your assembler code in Code injecting page on table information form (Info button). Now Attach to the process without OpenProcess option works for kernel mode functions. Speed of filtering is increased by 50 and in few times for module addressing. Now ArtMoney uses multi-core processors to provide the best possible performance of filtering. ![]() If you have a quad-core processor, ArtMoney can filter up to 4 times faster. The strings can contain a name of hero, a name of city, a name of weapon or a game script (for some script-based online games). Including all commands with XOP, VEX and EVEX encoding prefix. ![]() Signature is a unique sequence of bytes which found in memory one time. You can add a signature in Signatures page on table information form (Info button). If you set Auto search then ArtMoney will find an address of the signature in the background mode automatically. You can set region attributes for signature search, scan entire process or select module name. The signature name is used analogically of a module name in module addressing.
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